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James Clar
BROOKLYN, NY
Neighborhood: Fort Greene



ARTIST STATEMENT: James Clar is an artist who uses technology as a medium to critique the dis-associative affects of technology itself. In today’s media-saturated and technologically integrated world, the separation between real and computer generated is increasingly blurred. His work uses controlled, artificial light as a sculptural medium with a computer-minimalist aesthetic. However, his subject matter offsets these data-driven techniques by dealing with (and in a way ‘digitizing’) the natural phenomena, human emotions, or socio-political environment we live in. Originally studying film and animation at New York University; at graduate school (NYU’s Interactive Telecommunication’s Program), he came to view televisions as light systems and their own medium. Instead of relying on this set system, he started to develop his own visual systems by controlling and manipulating light itself. These light works became a physical extension of the pixel beyond the screen, pixels that created three-dimensional sculptural form. In 2007 James moved to Dubai and lived there till 2012. In the five years living there he became an active participant in the development of the arts and culture scene of the globalized city. While his early work dealt with analyzing how technology and media work, his experiences in the Middle East saw his focus shift to how technology and media affect. This included themes of nationalism, globalism, and popular culture in the age of mass information. In 2012 James moved his studio back to New York where he currently lives and works.
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Interview for 21c Museum Hotels

Interview for 21c Museum Hotels with new installation "River of Time"


Nobody’s Home (2016) wooden door, led lights, microcontroller 95cm x 207cm x 7cm A sliver of light glows from the gap at the bottom of a door; shadows move. Via these known and accepted indications, the viewer thinks that there are people walking on the other side. However, there is actually nothing there. The light is generated from a strip of LEDs integrated into the bottom of the door, which plays a video of the artist and his studio assistant walking behind a fictional door. The sculpture creates a tension between perception and reality, generating a false sense of space beyond the artwork and reducing what appears to be an entire person into a mere strip of technology.


Wonderland (Dubai) (2015) TV, Camera, Motor, 3D printed parts, Computer dimensions variable A camera module takes a Burj Khalifa snowglobe and shakes it. The camera module is connected to a television to create live animations of the Burj Khalifa in a glitterstorm. This artwork is an analog animation module. Instead of using computers to generate animations, real materials and real physics are used to create live generative animations situated between the real and virtual.


Rain Under Lamppost (2014) Projector, Mini PC 100cm x 300cm A projector is mounted so half of the video image grazes the wall before it hits the floor. The video is controlled through generative software and replicates the action of falling rain, through the cone of light from a lamppost, here replaced by a projector. This work hints at volumetric space and the interstices between virtual worlds and reality, while creating a calm and reflective scene of watching rain pass through the light from a lamppost.


 








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